Some simple SVG animations created with Bodymovin. Hover to play animations.
A story I wrote in October 2017, illustrated in panels and optimised for mobile.
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I just make games because I like coding, I either get stuck because of an insurmountable code challenge or, more often, it takes so bloody long I get bored with it.
You know what’s quite nice? Autodesk Sketchbook. It’s a bit nicer than the Photoshop tablet app because it has BLENDING MODES. Jeez.
One of the mainstays in my collection of thoughts on design philosophy is that restrictions aid creativity. Limited colour palettes, size/shape constraints, pixel art and even time restraints help mold the outcome by organising the creator’s problem solving approach. I’ve always admired the ‘every days’, ‘100 images in 100 days’ type thing that people are able to do, and often how much time they’re able to put into these projects.
I’m not so lucky in the time department so I’m revisiting my roots in ballpoint pen with these 20 min sketches, photographed with a phone and coloured quickly and simply in Sketchbook.
In my scenario I have two different sets of artwork, one for a lit room and one where the light is off.
So two different images for each element in my scene. I wanted a checkbox expression control to flip between
100% and 0% opacity on all these different layers and control the “light” going on and off.
A couple of things need implementing in this one. Like reliable brakes for one thing…
Working with exporting 360º video from Cinema for YouTube and Facebook players.
If you’re on your phone this will only work through the YouTube app.